﻿using ZFramework.Runtime;
using GameWorldOwner = ZFramework.Runtime.Fsm<ZFramework.Runtime.IGameWorldManager>;
namespace ZGame
{
    public class GameWorldCheckVersion : GameWorldBase
    {
        public override void OnEnter(GameWorldOwner gameWorldOwner)
        {
            base.OnEnter(gameWorldOwner);
        }
        
        public override void OnLeave(GameWorldOwner gameWorldOwner, bool isShutdown)
        {
            base.OnLeave(gameWorldOwner, isShutdown);
        }
    }
}